![]() That's more a long-term suggestion, though, as I'm pretty sure it'll require some thinking to make it properly configurable. This could be as simple as having the display line turn red, or as complex as flashing the new value in the middle of the screen for a couple of seconds. While we're doing suggestions, I've just come up with the idea that it would be nice to be able to have some values like biter evolution draw attention to themselves when they make significant jumps (e.g., after killing biter bases). Edit to add: this has been created as issue #5, please feel free to direct specific comments to the issue discussion. I'll have a think on it, it's not an issue I've had at my screen size. It still (to me) requires that I be able to specify some values as being very important to me (i.e., always visible), while the others would be hidden until the popup is opened. That could be worked away with a quick animation, though. I'm thinking the way I'd like to implement that would be to have a configuration screen where I could specify that a) some numbers are very important to me and should remain always visible, whereas b) other numbers are less critical and should display in a rotation, or c) should just be removed altogether.ĭreamSmith wrote:Screen real estate is a premium, how about a mouseover expand or DyTech like click to expand?Īcceptable, though it can lead to issues when the display width of the element jumps suddenly. ![]() That said, I can see your point about display size, and clearly some of the information just isn't relevant to some players (e.g., I personally don't care about time of day and sun/moonlight brightness). I also don't like the idea that, if I wanted to know my current play time and the display just shifted before I could read the value, I'd then have to wait 9-15 seconds for it to come back around. Would it be possible to switch display every 3-5 seconds?įor my own purposes, I prefer having all the information visible at the same time. Ssilk wrote:I do a suggestion: I don't like currently, that the display is so big. Having a problem? Post an issue right now! While I check back here from time to time, issues are more likely to get my attention if they're posted on GitHub. This mod is open source and lives on GitHub. The GitHub releases page for EvoGUI has all the past releases, and also serves as a change log of sorts, so you can use it to tell what's different between all the releases. I don't have a nicely-written set of features anywhere, but KaneHart kindly went through everything in video format and made this excellent mod spotlight of a v0.4.3 pre-release (very much like the final release, in fact). Shows you the current biter evolution factor, your play time, the current time of day (optionally rounded to 15 minutes), the current level of sun/moon light, the players on your server, the number of biters your team has killed, and the pollution around you.The new version is hosted on the mod portal. Yes, this thread is for the Factorio 0.12 version of EvoGUI.
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